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- <H2><FONT COLOR="#FF0000">ThrustMapper</FONT> </H2>
- <HR><P>
- Do I need the ThrustMapper to play a game?
- <P>
- <I>Fast track</I>: How to set up a new game and create a new script
- file.
- <P>
- <HR>
- <P>
- <B>Other information</B>
- <P>
- How to change how a joystick button is "seen" in a game.
- <P>
- What is the ThrustMapper?
- <P>
- Opening screen menu bar
- <P>
- Edit screen menu bar
- <P>
- File housekeeping
- <P>
- ---------------------TM_WHEN.HTM--------------------------
- <P>
- <B>Do I need the ThrustMapper to play a game?</B>
- <P>
- You may not need to use the ThrustMapper at all. Games run under
- Windows 95 should support at least 4-button, 4-axis joystick as
- a default control. Connect the Millennium to your system, install
- the software and run the Activator software to tell Windows 95
- that you will be using a Millennium. Then run the game. If the
- Millennium works in the game, you do not need to do anything else
- with that game.
- <P>
- <P>
- <P>
- Please note: Acting as a "plain" 4-button, 4-axis joystick,
- the POV hat, and buttons S4 and S5 on the Millennium are not seen
- in games (the trigger and buttons S1-S3 are the default joystick
- buttons). Using the Millennium with DOS games requires that the
- games be run in a DOS window under Windows 95.
- <P>
- <P>
- <P>
- To get the Millennium to act differently than a default joystick
- requires the ThrustMapper. The instructions for how the Millennium
- is to work with a particular game are kept in script files. You
- need to tell the ThrustMapper the game's name, and which script
- file to use with the game. <link>Tell me how to do this.
- <P>
- ----------------------------------------------------------------------------------------------------
- <P>
- <B>Fast Track</B> -- <B>How to set up a new game and create a
- new script file.</B>
- <P>
- <I>This assigns keyboard-based game commands to buttons.</I>
- <P>
- TBD--much of this would work best as a graphic card with numbered
- callouts.
- <P>
- Install the game software if you haven't done this already.
- <P>
- Find the game's reference card for the keyboard commands, or make
- up a list yourself from the game manual.
- <P>
- Run the ThrustMapper. In the opening screen, select <B>New Game</B>
- in the <B>File</B> menu. Enter the game name and directory path
- to the game when the dialog box appears. If you are not sure about
- the path, use the <B>Browse</B> button to find the game.
- <P>
- After adding the game's name to the ThrustMapper's game list,
- select <B>New File</B> from the <B>File</B> menu. The edit screen
- appears with default descriptions entered for all the controls
- on your Millennium.
- <P>
- Press on a button on the Millennium (the POV hat positions are
- also available). This selects a control for assignment and places
- the cursor in the Keystroke box at the bottom of the screen. Type
- a game command as you would in the game. Only a single game command
- is allowed, but you can enter any legal key combination. The software
- beeps a warning if it sees a keystroke it can't use. Keyboard
- keys that have no printed form are put in the Keystrokes box as
- labels (examples: <B>SHF</B> or <B>AUXHOME</B>).
- <P>
- Click on the<B> Non-Repeat</B> check-box if you want the command
- to be sent only once per button press (example: if the button
- is to <B>Launch Missile</B> in the game, you probably will want
- to launch only one missile at a time).
- <P>
- If you make a mistake, just click on the <B>Clear</B> button and
- re-enter the command.
- <P>
- Edit the text in the <B>Description</B> box for recording the
- game action assigned to the button. Example: <B>Circle Left</B>.
- <P>
- If you would rather have a button perform its default action in
- the game (like the Millennium's trigger as the trigger in the
- game), just click on the <B>DirectInput</B> radio button instead
- of the <B>Keystrokes</B> button. Click on the <B>Default</B> button
- if you accidentally change the number in the DirectInput box.
- You don't need to type anything in the keystrokes box. Press another
- button on the Millennium or click on the <B>Add</B> button to save
- the button assignment.
- <P>
- After you have entered commands for as many buttons as you wish
- to use in the game, <B>Save</B> and name the file. Print the game
- action assignments if you wish by selecting <B>Print</B> from
- the <B>File</B> menu.
- <P>
- Exit the ThrustMapper and check out how your controls are working
- in the game.
- <P>
- Now, <B>go do some serious gaming!</B> You don't need to deal
- with the ThrustMapper again unless you wish to change something.
- Software automatically partners the right script with the right
- game when you run the game.
- <P>
- ------------------"more advanced stuff"----------------------------------------------
- <P>
- <B>Changing how a joystick button is "seen" in a game.</B>
-
- <P>
- Microsoft's DirectInput software under Windows 95 maps the joystick
- buttons to a game. In a default joystick setup, only DirectInput
- buttons B1 - B4 are used. When the Millennium is used as a default
- joystick:
- <P>
- Millennium <B>trigger</B> goes to <B>DirectInput button B1</B>
- <P>
- Millennium <B>button S1</B> goes to <B>DirectInput button B2</B>
- <P>
- Millennium <B>button S2</B> goes to <B>DirectInput button B3</B>
- <P>
- Millennium <B>button S3</B> goes to <B>DirectInput button B4</B>
- <P>
- for DirectInput buttons B5 - B32, check the game documentation
- for support
- <P>
- Let's suppose that Button S2 is used to drop bombs and button
- S3 is used to fire a missile in the game, but you wish to swap
- them. DirectInput (and thus the game) "sees" Millennium
- button S2 normally as DirectInput button B3, and S3 normally as
- B4. To swap them, open the game file under the ThrustMapper. Press
- button S2 on the Millennium, click on the DirectInput radio button,
- then go the DirectInput box and change the number to 4. Now press
- button S3 on the Millennium, go to the DirectInput box and change
- the number to 3. Save the file. The button functions now should
- be reversed in the game. Be careful to assign only one button
- to each DirectInput location.
- <P>
- <B>Note</B>: You can remap buttons S4 and S5, and any of the POV
- hat positions to DirectInput buttons B1-B4.
- <P>
- You cannot have duplicate assignments going to a single DirectInput
- button.
- <P>
- As a default joystick, you can have a maximum of 4 Millennium
- buttons going to B1-B4. If the game supports a larger range of
- DirectInput buttons, up to 11 Millennium buttons (5 on the POV
- hat) are available for assignment to DirectInput button locations
- with the ThrustMapper.
- <P>
- ------------------------TM_OPEN.HTM ----------------------------------
- <P>
- <B>Adding and removing games and script files</B>
- <P>
- If you wish to use your ThrustMaster control as more than a DirectInput
- game control, you will need to add the game's name to the ThrustMapper's
- list of games. This allows software to automatically recognize
- when the game is run, and set up the control for that particular
- game.
- <P>
- Note: You do not need to add the game if it directly supports
- joysticks through DirectInput under Windows. Windows deals with
- the game directly in this case. If you just need your control
- to act like a default joystick in the game, run the Activator
- software that was installed on your system, click on the <B>Activate</B>
- button and run the game. You only need to run the Activator only
- once, unless you install a different control and reset the joystick
- settings.
- <P>
- <B>File housekeeping-----------------------------------</B>
- <P>
- <B>Viewing the script files available for each game</B>
- <P>
- Game names are at the top-most level in the list and are always
- visible. Clicking on the "closed folder" symbol next
- to a name causes all the script files for that game to be displayed.
- Clicking on the "open folder" symbol next to a game
- name hides the script file names.
- <P>
- <B>Selecting a single script file as the "active" file
- when many are available</B>
- <P>
- The ThrustMapper assumes that the last open file is the one you
- wish to use with the game. A check-mark is placed next to the
- active script. Double-click on the desired file to open it, and
- then exit when the edit screen appears. If you
- <P>
- <B>Changing the name of a script file</B>
- <P>
- File names can be changed by selecting the file name in the game
- list and editing the text.
- <P>
- <B>Changing a game's name</B>
- <P>
- Game names can only be added or deleted (they cannot be changed).
- <P>
- <B>Adding a script file from an outside source------------------------</B>
-
- <P>
- TBD--Adding a pre-configured script file
- <P>
- TBD- how to get a list of pre-built games that have been installed.
- <P>
- TBD - how to install a buddy's STS file into the list
- <P>
- -----------<B> Opening screen menu bar</B> -------------------
- <P>
- <B>Opening screen menu bar</B>
- <P>
- - <B>Print Setup </B>and <B>Exit </B>perform as in any other Windows
- applications.
- <P>
- - <B>New Game </B>permits a new game name to be added.
- <P>
- - <B>New File </B>creates a new (blank) script file for recording
- game actions.
- <P>
- - <B>Open </B>an existing script file for viewing or editing.
- <P>
- - <B>Delete </B>removes a script or game from the list.
- <P>
- <B>Help</B>
- <P>
- <B>Help Topics </B>calls up the on-line manual. <B>About </B>calls
- up some general information on the ThrustMapper.
- <P>
- <B>------------------------------EDIT_SCR.HTM------------------------------</B>
- <P>
- <B>File menu</B>
- <P>
- - <B>Open</B>, <B>Close</B>, <B>Save</B>, <B>Print Setup </B>and
- <B>Exit </B>perform as in any other Windows applications.
- <P>
- - <B>Delete </B>removes a script or game from the list. You cannot
- delete an open script file, and you cannot delete the game associated
- with the open file.
- <P>
- - <B>Print </B>sends the current assignment graphic and any game
- setup information (stored in the associated script file) to the
- default Windows printer.
- <P>
- - A list of most recently opened files. <B>TBD</B>--click on a
- name to open the file?
- <P>
- <B>Edit menu</B>
- <P>
- <B>Cut</B>, <B>Copy</B>, <B>Paste </B>and <B>Undo</B>. These perform
- the same way as found in any other Windows application.
- <P>
- <B>View menu</B>
- <P>
- <B>Show Keystrokes </B>and <B>Show Action Labels </B>toggle. Switches
- between display of the keystroke assignments and display of the
- game action labels.
- <P>
- <B>Show Actions List </B>and <B>Hide Actions List </B>toggle.
- Calls up or hides the Actions List window.
- <P>
- <B>Help</B>
- <P>
- <B>Help Topics </B>calls up the on-line manual. <B>About </B>calls
- up some general information on the ThrustMapper.
- <P>
- ----------------Editing game actions in a script file----------------------------------------
- <P>
- <B>Game action list window</B>
- <P>
- TBD -- if this'll be in or out, and final features if made available.
- <P>
- 3) <B>"Game actions" list window</B> (shows a list of
- game actions (each with a checkbox to indicate if used by the
- control or not) and the keystroke sequence(s) associated with
- each of the game actions.
-
-
-
-
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